For example, investing Skill Runes on the Wizard’s “Lightning” can allow the players to make the lightning jump towards additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area. They also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. Similar to runes in Diablo II but instead of changing equippable items, they can be attached to skills as though they are items, often completely changing the gameplay of each skill. Skill Runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Players can still assign specific attacks to mouse buttons. Sidekicks, unlike Diablo II, are now distinct NPCs who join the player, rather than randomly generated and endlessly replaceable hires. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard. Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up.
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